Pilot, Flying Instructor, Student CG Artist

Developing a convincing horizon at altitude.

Hi all!

I've spent the last couple of days trying to figure out how to make a somewhat convincing horizon. This is for a personal project for doing a fun cartoonish airplane lesson. Something that's very important in actually flying a plane is using the horizon as a reference. It's taken a lot of experimenting to find something that works.

Figure 1, my first experiment.. boy it was bad...!

It took some tinkering but I found what kinda works out! I think it really just turns out I just need elevated HDR images such as photos that are taken up on hills. I did find making the ground plane slightly curve helped. Although I did a non-curved plane and it kinda looked the same if I make it large enough. These photos are just proof of concepts (borrowed Zach's trees from the course).

Figure 2 & 3, a flat ground plane (white) vs a slightly curved ground plane (green)

1. Does anyone have any general tips for horizons from altitude? I'm trying to find ways of faking it without creating a massive ground plane. I fear it massive planes will cause problems later down the workflow process.
2. Is there any tips for making the horizon line less sharp, and a bit more obscured like in real life? I was thinking of adding a white volumetric cube.

Thanks so much for any feedback!
Figure 4, a picture of atmospheric haze in a real-world horizon at altitude.

Figure 5, a CG cartoon I found on youtube with the horizon look I would be happy with. (The airport diary)

Preventing Hand Injuries

Hi all,

So I've really gotten into Blender and 3d modeling/animation. I find myself spending a lot of time after work and on my days off doing it... and its been TONS of fun!

The problem is my right mouse hand is getting really tired and sometimes sore. I'd hate to get any sort of injury and to not do what I find fun and productive (or take time off from work $$$). 

Does anyone have any tips or products they have for beginners who are spending a lot of time on this sort of stuff and may not know the pitfalls of injuries like professionals do? I'm just using a regular mouse.
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