Here you can share anything inspiring related to CG art.
Hey folks,

so I was reading the breakthrough of the Maroccan tiles byΒ Ishan Verma which is really great in itself. And then I saw that other article

Simulating Liquids as Shader

And I know about fluid simulation but in this article it's the process in realtime, on a game engine. As a shader. Is it just me going: well, a small new step for the matrix !

What do you guys think about it? i wonder if something like that is possible on evee.
I played Half Life Alyx, and grabbing bottle and seeing the liquid and bubbles move inside the bottle was very impressive in VR. :D
Guido Gautsch replied
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In the latest video of the Corridor Crew you can learn quite a bit on animation history from the industry veteran Eric Koenig.

Ahh Corridor Crew.
Because of them I became really good in seeing CG in certain places, where it is used.
For example in animes I can now clearly see where they used CG and whatnot.
They have a really good series where they react to all kinds of things.
This demo blew my mind :) The thought you can take a raw sculpt from zbrush straight into the engine and it doesn't even blink...

Yea, this demo is really cool.

There was some information, by some Unreal Engine person that if your pc can run Fortnite, it can run this.

The video is only in 24fps at the moment, but I think it can do more than that too.
Pedro Dueso replied
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